Dune
Hydrogen Car Interface
2024, Barcelona
Overview
DUNE is a speculative interface project exploring how future hydrogen-powered vehicles could rethink the in-car experience.
The project focuses on designing a coast-to-coast digital dashboard, where driving information, navigation, media, and secondary controls coexist in a calm, readable, and safety-first environment.
Rather than adding more features, the goal was to reduce cognitive load, improve clarity, and help drivers stay focused on the road.
My role
I worked as a UX/UI & Interaction Designer, responsible for:
UX research and automotive benchmarking
Defining the interaction principles and layout logic
Designing the full dashboard interface (driver + co-pilot views)
Exploring accessibility, safety, and adaptive UI scenarios
Visual UI design and motion/behavior concepts
My Design Process
1. Understanding the problem
Modern car dashboards are becoming increasingly complex.
Large screens often display too much information, forcing drivers to constantly shift attention between the road and the interface.
Key problems identified:
Poor readability in different lighting conditions (day/night)
Too many buttons and scattered information
Lack of hierarchy between critical and secondary data
High cognitive load while driving
The challenge was not adding more technology, but deciding what information truly matters while driving.
Dashboard Sketches
2. Defining the Experience
Before designing screens, I defined a clear experience vision:
Safety first: critical driving information must always be instantly readable
Calm over clutter: fewer elements, clearer hierarchy
Adaptive interface: the UI changes depending on time of day and context
Shared experience: supporting both single-driver and driver + co-pilot scenarios
This led to the decision to design a coast-to-coast dashboard, visually separating primary driving data from secondary content like media or entertainment.
3. UX Research & User Personas
4. Design & iteration
Information Architecture & Layout
- Left side: driver cluster (speed, navigation, energy, alerts)
- Center: shared controls (climate, system status)
- Right side: secondary content (media, entertainment, maps)
Accessibility & Reach Zones
The layout was designed considering:
- Natural eye movement
- Physical reach zones
- Effort levels for interaction (effortless / medium / difficult)
Adaptive Scenarios
The interface adapts to:
- Day / night conditions
- Driving vs stopped moments
- Single user vs two users in the car
Multiple visual themes and contrast levels were explored to ensure readability without visual noise.
User Interface Design
Different scenarios
To enhance the user driving experience, the dashboard adapts every hour, to ensure better readability in both natural and artificial light conditions.
5. Outcome & impact
The final result is a clean, futuristic dashboard interface that prioritizes:
Reduced distraction while driving
Clear hierarchy of information
A calmer, more human driving experience
Better balance between technology and usability
Although speculative, DUNE reflects very real challenges faced by modern automotive UX teams.
Key learnings
Designing less is often harder than designing more
Safety emerges naturally when hierarchy is done right
Large screens require stricter UX rules, not more freedom
Automotive UX is about behavior and context, not just visuals
Why this project matters
DUNE is more than a visual concept.
It explores how automotive interfaces can move from adding features to designing safer, clearer, and more human driving experiences.